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Footprint

SUMMARY

A mobile app that tackles recycling at the individual and local level, to close the loop in our recycling habits, and to minimize our Footprint. 

MY ROLE

User Research, UX and UI Design, Prototyping

Skip ahead to the good stuff

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Problem space

There is a disconnect in how we currently recycle in the US.

People are underinformed on how materials are properly recycled due to differing guidelines across municipals and the varieties of materials.

This broken understanding of waste management systems has had a snowball effect in which people feel they cannot make a consistent individual difference.

Solution

An app that supports people in every step of the recycling process: 

  • Educating on the guidelines

  • Disposing based on material

  • Visualizing the cumulative impact


All to reinforce better waste management habits!

Research

Interviews   

 

I interviewed 5 people between 25-40 years old.

The conversations surrounded their waste management habits and behaviors.

An additional point of data was if these habits and behaviors had anything to do with where people lived


I made sure to interview people from:

  • Small towns

  • Urban centers

  • Outside the US

Early Assumption

At first, I assumed I would be designing for two sets of users, people who believe in proper waste management and those who do not. I thought trying to persuade the latter would be one of my biggest challenges.

Key User Takeaways

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Material Waste Today

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Competitor Analysis

The products on the market are great at finding drop-off locations for one item at a time.

There is a huge opportunity in this space to help people recycle significantly more and to develop lifelong sustainable habits.

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Solution

Defining the MVP

Key Features: 

  • Identify materials being recycledI

  • Find Drop-Off locations for materials

  • Record waste contributions

  • Survey current waste management requirements

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Explorations

The Concept of My Bin

Final designs - Footprint

It started with My Bin​

My Bin is a single space within the app that solves for a majority of user pain points.
 

  1. Identify objects

  2. Drop-Off Locations

  3. Tracking Impact

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Design Breakdown

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Adding to My Bin

Experience Flow

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Quick Add


This optimizes users’ time by adding a large batch of items with the Quick Add flow.

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Experience Flow

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Users' Track Impact

Track Impact


Track Impact measures the cumulative impact of individual users to show progress and give gratification.

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Design Decisions

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Experience Flow

Easy Access to Local Guidelines

Local guidelines

Local guidelines keep users up-to-date on requirements and pick-up schedules.

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Experience Flow 

Design Decisions

Conclusion

What Defines Success?

To determine if the MVP features had a positive outcome, I would
want to measure metrics that spoke to the key trends from my research.

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Behaviors

Did the users’ impact grow and subsequently establish a sustainability minded habit?

Locations

 

How often do users utilize the app when they’re traveling?

Materials

 

Are people identifying more types of materials?

Next Steps

In this case study I addressed the potential this app has in changing users’ approach to daily waste on an individual and local level. With additional data, there is huge potential for a larger scale impact.

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Form Communities

 

Individuals can form communities to help reduce their waste collectively or to petition for further guideline changes.

Analyze Data Science

 

Analyzing the database can reveal which municipalities need assistance reducing waste.

Change Policy

 

By identifying upticks in unrecyclable materials, policies can be passed to either ban or reduce the use of materials.

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